Halo 5 : Guardians

Hello guys, Welcome back to my gaming blog

Today, I'll review about one of the best First person shooter games for console Xbox one. 
Yup Halo 5 : Guardian. This game was developed by 343 Industries and published by Microsoft Studios for the Xbox One home video game console. The tenth installment and fifth main entry in the Halo series, it was released worldwide on October 27, 2015. The game's plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When the former goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question, and Fireteam Osiris is sent to retrieve him.


343 Industries started to plan concepts and objectives for Halo 5 shortly after the release of its predecessor, Halo 4. In late 2012, the team set out goals for the game, including larger campaign and multiplayer areas. Like Halo 4, it uses motion capture for character animation. It features new abilities and character designs, but does not feature any offline capabilities or local networking. It has a game engine that scales its resolution to maintain a frame rate of 60 frames per second.


Microsoft announced Halo 5 for the Xbox One at Electronic Entertainment Expo 2013. A podcast titled Hunt the Truth marketed the game, focusing on Master Chief's backstory. The game and its related hardware grossed over US$400 million in its first twenty-four hours and US$500 million in its first week, outselling Halo 4, which then held the best-selling record for the franchise. Upon release, Halo 5 received positive reviews from critics, with praise directed at its gameplay, visuals, level design and multiplayer modes. However, the game's single-player campaign met divided responses, with criticism directed at its short length and writing.



Gameplay


Halo 5: Guardians is a first-person shooter, with players experiencing most gameplay through the eyes of a playable character. The camera switches to a third-person view for some cinematics and gameplay sequences.


The game preserves many of the core features of the Halo franchise's gameplay experience. Players step into the MJOLNIR powered armor of a Spartan and control that character's actions. MJOLNIR armor provides deflector shields, which diminish whilst protecting the wearer from weapons fire but recharge after a short recovery. Spartans may only carry two personal weapons at a time, but may swap them out at any time for any other weapon (including those dropped by slain enemies) and may also carry and fire a crew-served weapon (discarded when the player switches back to a personal weapon). Spartans may also throw grenades and use their weapons for pistol-whipping. Finally, some of the vehicles and their mounted weapons are available for use.


New to the series are "Spartan Abilities", replacing the Armor Abilities of previous games. In-universe, the characters' MJOLNIR armor has been upgraded with various thrusters that allow them increased mobility options in all three axes of movement. They are context-dependent and can be used for attack, defense and evasion. Additionally, all Halo 5 firearms can be aimed by looking down their iron sights, a capability restricted to specific weapons in previous games.


Previous games in the franchise have featured brief gameplay segments where the player character is accompanied by non-player character (NPC) companions in the form of United Nations Space Command (UNSC) Marines, non-human allies like the Arbiter, and other Spartans. Halo 5 also equips the player with a persistent fireteam of NPC Spartans, who are present at all times and can receive limited orders using the Xbox controller. During cooperative play, other players assume control of these Spartans; each Spartan has different gameplay attributes. If any Spartan, player-controlled or not, takes too much damage, they enter an incapacitated state, and a teammate must rush over and revive them before they die.



Unlike previous first-person shooters in the Halo franchise, Halo 5: Guardians does not feature any offline capabilities, including split-screen cooperative campaign and multiplayer modes. It also does not have any local networking options. Microsoft Studios corporate vice president Phil Spencer commented on the lack of split-screen, stating "We see the robustness of what Xbox Live is today and where people are playing across Xbox Live—you at your house, me at our house. We know that's the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that 
experience great, both visually on the screen that you're looking at, and all the systems in place."


Allright guys, Thank you for visiting my blog, I really appreciated that, and this is the video gameplay about this game, hope you enjoy watching this. see you 



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